Racer Cave at Mulu: which headlamp when both hands are on the rope?
Doing Racer Cave at Mulu? Both hands go on the rope, so the light goes on your head.
The Racer Cave trip is guided and graded intermediate. You climb up and down passageways on ropes, scramble over rocks and squeeze through gaps, with no lit path. Travellers spend about 3 hours underground.
First, ask the park office what it hands out on the day. If you are bringing your own: the Nitecore HC65 UHE headlamp on its middle setting, waterproof to 2 m under water (IP68) and running on an 18650 battery you can swap, and a second light with its own battery in a sealed bag, the NU20 Classic.
See the kit ↓The day at a glance
The park’s own booking page describes the Racer Cave adventure caving trip. It publishes no schedule and no duration, so the figures below come from the park’s brochure and from travellers.
You need a group of 3 to 6 people and an advance booking. Park Management assesses whether you are suitable. We cannot confirm availability for any date.
- About 3 hunderground, in three travellers’ accounts
- 1 km inand 1 km back out, from one traveller’s account
- 15 ft, 30 fta rope climb up and a rope descent, from one traveller’s account
- 3 to 6people per trip, minimum age 12, from the park page
What light the park gives you
- The park’s Racer Cave page today says: “Bring your own headlight.”
- The park’s adventure brochure, dated May 2020, says lights and helmets are provided and asks you to bring a spare torch.
- Travellers from 2010 to 2025: three say they were given a helmet with a light, or a head torch. One account from 2017 lists your own torchlight as something to bring.
Ask the park office what it issues on the day. Neither document says the other is out of date.
The day in order
- Park officeYou meet your guide.
- Boat25 minutes by the brochure, 10 to 15 minutes in travellers’ accounts.
- The entranceHarness, helmet and lamp are fitted, and you get a safety briefing.
- Squeezes and mudSideways gaps and slippery ground.
- Rope climbsUp and down.
- Lights offThe guide’s moment of darkness.
- The returnBack out the way you came, then the boat.
The cave floor in Racer Cave, 16 April 2025. It shows a Ridley’s cave racer snake on clay and mud at hand height.
Photo: Calistemon, CC BY-SA 4.0, via Wikimedia Commons, resized.
Your day, step by step
The park publishes no times, so these rows follow the order of the day.






How much runtime does your headlamp need?
About 4 hours 15 minutes for the cave. That covers 3 hours underground, 15 minutes of entrance checks and an hour spare for delays. These are our planning figures, not a park rule.
One battery gives about 31 hours on the middle setting and 14 hours on the high setting, measured at 26°C. The light gets dimmer as the battery drains. Either covers the cave at least three times over, so this kit has no spare battery. Turbo (2,000 lumens) runs for 2 hours and steps down, so it is not a setting to walk a cave on.
The lodge paths are separate. We allow 90 minutes over two evenings, 30 minutes of walking and 15 minutes of close tasks each evening. The NU20 Classic gives about 5 hours on its high setting.
How far ahead you need to see
0.5 to 1 m: the next foothold and the rope
Up to 3 m: handholds and uneven ground
Arm’s length: close walls and gaps
Illustration, not a measured beam pattern. The distances are our own, not measured in Racer Cave.
What those distances look like
- 0.5 to 1 m: about an arm’s length
- 3 m: about one storey of an HDB block
The 48 m range on the middle setting is where the beam fades to moonlight level. You see rock clearly for a fraction of that, and on a rope the near part of the beam is what matters.
If the battery runs down, or the lamp fails
Charge the HC65 before the trip. The battery is one 18650 cell, and you swap it by unscrewing the battery cap.
A second light with its own battery, such as the NU20 Classic in a sealed bag. A spare battery cannot fix a lamp that is broken or gone.
Practical checklist
- Charge the HC65 before the trip. It takes about 2 hours over USB-C.
- Use lockout, so the lamp cannot switch on in your bag. With the lamp off, hold both buttons for 2 seconds until the small white light flashes 3 times. Do the same to unlock it.
- Check the headband fits over the helmet you are given. We have not tried it over a caving helmet.
- Practise switching off and on in the dark at home, until you find the right button by feel.
- If you carry another 18650 cell, it must be a button top cell that can deliver more than 8 A. A flat top cell does not work in the HC65.
- Keep the NU20 Classic in a sealed bag, because it is not for submersion.
The kit we’d pack
- Middle setting: 100 lumens, about 31 hours on the included battery
- Waterproof to 2 m under water (IP68)
- 152 g with battery and headband, and the 18650 battery swaps
- Two differently shaped buttons, so you can tell them apart by feel
- Its own sealed battery, charged over USB-C in about 1h20
- 200 lumens for about 5 hours on its high setting
- Protected against rain and splashing (IP66)
- 38 g with headband, and it covers the lodge paths at night
The NU20 Classic is your second light. A lamp the park issues you is a second light too.
Already own a headlamp? Check it against this list.
- Waterproof to 2 m under water (IP68), or kept in a sealed bag.
- Runs about 4 hours 15 minutes on a setting you can climb by.
- A battery you can swap.
- A strap that stays put over a helmet.
- Buttons you can work by feel, with gloves on.
- You have a second light with its own battery.
Other headlamps that also work

- Four hard hat clips and a headband in the box. It is the only lamp here with helmet clips.
- 300 lumens for 12 hours on its battery pack. Protected against rain and splashing (IP66).

- 140 g with its 18650 battery. Waterproof to 2 m under water (IP68).
- 400 lumens for 14 hours on the middle setting.

- 65 g with an alkaline AA battery. Spare AAs are cheap and easy to find.
- 100 lumens for 9 hours on one alkaline AA, or 4 hours at 200 lumens. Protected against rain and splashing (IP66).
Runtimes measured at 26°C on the setting and battery listed.
What travellers describe
-
Mog and Dog Travels, Visiting Mulu National Park
Was given a harness, helmet and head torch at the entrance, and describes the rope climbing, the mud and the moment the lights go off.
-
OMP VS. the World, Racer Cave and Nightwalk
Took a longboat, switched lamps on at the entrance, squeezed through a tight passage and spent a good 3 hours in the cave.
-
Freakout, Racer Cave, Mulu Heritage Park
Went in a group of 10 with 3 guides, took about 3 hours, wore a harness for descents of at least 5 m and lists your own torchlight as something to bring.
-
Eric’s Travel Blog, December 2013
Picked helmets with attached lights, took a 15 minute boat, climbed a 15 ft wall with a rope, descended 30 ft on a rope and took almost three hours for the 2 km in and out.
-
ASEAN tourism article, In Too Deep
Says the park headquarters provides equipment for adventure caving and describes everyone switching their lamps off in the cave.
These are personal accounts, not endorsements of any product. None of these travellers is known to have used Nitecore gear. Blog dates are publish dates, not trip dates, and are not current park policy.
Questions
Does the park give me a headlamp?
The park’s page and its brochure disagree, and we have not asked the park. The three sources are listed under “What light the park gives you” in the day at a glance. Ask the park office what it issues on the day.
Should I still bring my own headlamp?
If the park issues you a working headlamp, it can do the job. Both park documents ask you to bring a light: the page says your own headlight and the brochure says a spare torch. A headlamp keeps both hands free for the rope.
Will it get wet?
The HC65 is waterproof to 2 m under water (IP68). The NU20 Classic is protected against rain and splashing (IP66), not for submersion, so keep it in a sealed bag. No account of Racer Cave describes wading or swimming. Travellers describe mud, slippery ground and, in one account, water falling in the cave. The water rating does not cover a day of mud or knocks against rock.
Can I use my phone torch?
Both hands go on the rope and the rock, and a phone torch needs one of them. A headlamp keeps them free.
How long does one charge last?
One battery gives about 31 hours on the middle setting, and the cave needs about 4 hours 15 minutes of light. See the runtime section.
Does the headlamp fit over a helmet?
We have not tried the HC65’s headband over a caving helmet, so check it fits the helmet you are given. The NWH20 has four hard hat clips in the box, and it is listed under other headlamps.
I am also doing Kinabalu, which headlamp?
See our Kinabalu headlamp guide. That climb is longer and colder, and we recommend the HA29 UHE there.
Questions about your own gear? Contact the team.
Sources and credits
- Gunung Mulu National Park, Racer Cave page, read 6 October 2026. mulupark.com
- Gunung Mulu National Park, adventure brochure, footer dated May 2020. mulupark.com
- Mog and Dog Travels, Visiting Mulu National Park. moganddogtravels.com
- OMP VS. the World, 15 May 2011. ompvstheworld.wordpress.com
- Freakout, Racer Cave, 20 August 2017. chillout-soulout-freakout.blogspot.com
- Eric’s Travel Blog, December 2013. ericstravel.blogspot.com
- ASEAN tourism article, 10 May 2010. visitsoutheastasia.travel
- Nitecore, HC65 UHE manual. nitecore.com
- Nitecore, HC60 UHE manual. nitecore.com
- Nitecore, NU20 Classic manual. nitecore.com
- Nitecore, HA15 UHE manual. nitecore.com
- Nitecore Singapore, HC65 UHE product page. nitecore.sg
- Nitecore Singapore, NU20 Classic product page. nitecore.sg
- Nitecore Singapore, NWH20 product page. nitecore.sg
- Nitecore Singapore, HC60 UHE product page. nitecore.sg
- Nitecore Singapore, HA15 UHE product page. nitecore.sg
- Wikimedia Commons, Ridley’s Cave Racer snake in Racer Cave, April 2025, Calistemon, CC BY-SA 4.0. commons.wikimedia.org
- Nitecore Singapore, Kinabalu headlamp guide, for readers doing both trips. nitecore.sg
